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Ticket #476 (closed defect: fixed)
Rendering problems inside waypoint sector
| Reported by: | Ingenieur | Owned by: | max |
|---|---|---|---|
| Priority: | high | Milestone: | XCSoar 6.0.x |
| Component: | Map | Version: | 6.0a |
| Keywords: | render problem | Cc: |
Description
Rendering problem as described in #366 still occurs in waypoint sector, at least in cylinder of AAT.
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Change History
comment:3 Changed 3 years ago by jwharington
I've attached images showing the current (-bad.png) behaviour of draw_deadzone (resulting in white being drawn), and an image of the desired behaviour (-good.png).
The rendering in draw_deadzone should set the sample polygon of the OZ background to transparent, rather than current behaviour of drawing white.
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According to jmw it's a feature, not a bug... my vote is still for disabling this (at least the rendering), because there is no apparent advantage of having it compared to the confusion that the user is having...
If we don't disable it, there is indeed still a bug in the rendering as the oz background isn't drawn correctly anymore.