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Ticket #476 (closed defect: fixed)

Opened 3 years ago

Last modified 2 years ago

Rendering problems inside waypoint sector

Reported by: Ingenieur Owned by: max
Priority: high Milestone: XCSoar 6.0.x
Component: Map Version: 6.0a
Keywords: render problem Cc:

Description

Rendering problem as described in #366 still occurs in waypoint sector, at least in cylinder of AAT.

Attachments

xcsoar-aat-deadzone-bad.png (9.8 KB) - added by jwharington 3 years ago.
xcsoar-aat-deadzone-good.png (9.4 KB) - added by jwharington 3 years ago.

Change History

comment:1 Changed 3 years ago by Turbo

According to jmw it's a feature, not a bug... my vote is still for disabling this (at least the rendering), because there is no apparent advantage of having it compared to the confusion that the user is having...

If we don't disable it, there is indeed still a bug in the rendering as the oz background isn't drawn correctly anymore.

comment:2 Changed 3 years ago by Turbo

  • Owner set to max
  • Status changed from new to assigned

Changed 3 years ago by jwharington

Changed 3 years ago by jwharington

comment:3 Changed 3 years ago by jwharington

I've attached images showing the current (-bad.png) behaviour of draw_deadzone (resulting in white being drawn), and an image of the desired behaviour (-good.png).

The rendering in draw_deadzone should set the sample polygon of the OZ background to transparent, rather than current behaviour of drawing white.

comment:4 Changed 3 years ago by max

  • Status changed from assigned to accepted

comment:5 Changed 3 years ago by Turbo

  • Priority changed from normal to high

comment:6 Changed 2 years ago by max

  • Status changed from accepted to closed
  • Resolution set to fixed

fixed in 55a4e83c0bfa5c7ca623798521442f55fb1a3e70

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